A towering dark gothic spire fortress crowned with blue arcane energy, lit by a golden sunset over mountain valleys

Free browser game · Classic WoW deckbuilder

Spires of Azeroth

A free Classic WoW roguelike deckbuilder you can play right here in your browser. Pick one of nine classes, climb a spire through 40 Classic zones, and finish the run against raid bosses like Ragnaros, Onyxia and C'Thun.

Runs in your browser · No download · Saves locally

Free forever. No ads, no login, no microtransactions. Open source under MIT.

The short version

What Is Spires of Azeroth?

Spires of Azeroth is a free roguelike deckbuilder set in the world of World of Warcraft Classic. You pick one of the nine original classes, build a deck from its iconic spells, and climb a spire of encounters through 40 Classic zones. Every run is a fresh draft of cards, gear, potions and relics, with a boss at the top. It has the run-to-run rhythm of Slay the Spire and the talent trees, loot and spell schools of vanilla WoW. The Spires of Azeroth game is a WoW roguelike card game that runs in a modern browser with no download, login or payment.

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Your first climb

How to Play Spires of Azeroth

Runs are quick to start and easy to read. Here is the loop:

  1. Choose a Class

    Each class has its own resource, starter deck and three talent trees. Warrior runs on Rage, Rogue builds Combo Points, and Warlock trades health for energy with Life Tap.

  2. Climb the Spire

    Pick a lane on the zone map, clear a fight, then choose a reward: cards, relics, potions or gear. Campfires heal you and shops spend gold.

  3. Build the Run

    Draft a lean deck around one plan, equip the weapons and trinkets you find, and spend talent points as you clear acts.

  4. Beat the Raid Boss

    Clearing an act grants +1 talent point, and beating the final boss adds +5, up to 51. Each class levels separately as you win.

Keyboard: 1-9 select cards, Space or E ends the turn, Esc opens options, F toggles fullscreen. On touch screens, tap a card then a target.

Choose your role

The Nine Classes

Nine Classic classes, each with its own resource, starter deck and talent identity. Pick a favourite or learn a new one.

  • Warrior class icon from Spires of Azeroth

    Warrior

    Battle, Defensive and Berserker Stances turn Rage into Shield Slams and Executes.

  • Paladin class icon from Spires of Azeroth

    Paladin

    Seals, Judgements, Blessings and Auras, plus Lay on Hands and Divine Shield.

  • Hunter class icon from Spires of Azeroth

    Hunter

    A Guardian pet soaks single-target hits while you fire shots, lay traps and switch Aspects.

  • Rogue class icon from Spires of Azeroth

    Rogue

    Stealth openers build Combo Points for Eviscerate, Kidney Shot and Slice and Dice.

  • Priest class icon from Spires of Azeroth

    Priest

    Holy heals and Shadowform damage weave with Power Word: Shield, Mind Flay and Mind Blast.

  • Shaman class icon from Spires of Azeroth

    Shaman

    Totems for Windfury, Mana Spring, Earthbind and Stoneskin, plus Chain Lightning and shocks.

  • Mage class icon from Spires of Azeroth

    Mage

    Frost, Fire and Arcane spells, Freeze-shattered crits, Pyroblast windups and Mana Shield.

  • Warlock class icon from Spires of Azeroth

    Warlock

    Spend Soul Shards and Life Tap health for energy, then curse and land huge Shadow Bolts.

  • Druid class icon from Spires of Azeroth

    Druid

    Bear Form to tank, Cat Form for combo burst, or stay caster for Wrath and heals.

The long climb

Zones and Raid Bosses

A run climbs through Classic Azeroth: Elwynn Forest, Dun Morogh, Durotar, Mulgore, Teldrassil, Stranglethorn Vale, the Western Plaguelands, Blackrock Mountain and more, 40 zones with Classic-era zone music. You meet dungeon and raid encounters such as VanCleef, the Scarlet Monastery and Baron Rivendare, then raid bosses like Ragnaros, Onyxia and C'Thun. Talent points and gear carry across zones, so a run is as deep as your build allows.

  • A painted volcanic cavern of glowing lava and black obsidian spires, inspired by the Molten Core

    Molten Core

    Ragnaros

  • A painted sandstone temple of the qiraji lit by torchlight and violet magic, inspired by Ahn'Qiraj

    Temple of Ahn'Qiraj

    C'Thun

  • A painted dragon lair of dark rock, huge bones and violet torchlight, inspired by Onyxia's Lair

    Onyxia's Lair

    Onyxia

The spire is waiting

Run after run

Talents, Gear and Progression

Every run pays into your account. Clearing an act grants +1 talent point, beating the final boss adds +5, and each class caps at 51, like a level-60 character. Each class has its three Classic talent trees, 12 talents per tree, rows opening at 5 points, and every rank is a run bonus: more Strength, extra draw, cheaper shops or bigger heals. XP levels each class, and levels 1, 2 and 3 unlock three extra class cards. Gear includes iconic weapons like Thunderfury, Sulfuras, Perdition's Blade and Ashkandi, trinkets such as Hand of Justice and Blackhand's Breadth, and full Tier 1 and Tier 2 sets that dress your 3D hero model.

No catch

Why Spires of Azeroth Is Free

Spires of Azeroth is a fan project, not a storefront. There are no ads, no accounts, no microtransactions and no paid cards: the game is free to play and the code is free to read. It was built as a tribute to Classic WoW under Blizzard's Fan Content policy and released on GitHub under the MIT License, so anyone can study it, host it or build on it.

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Before your first run

Beginner Tips for Spires of Azeroth

  1. Start With the Class You Know

    If you played Classic, start with your old main. Each class's resource and rotation become card mechanics, so a familiar class teaches the systems fastest.

  2. Hover Before You Play

    Hovering a card opens a magnified view with keyword explanations. It is the fastest way to learn the rules.

  3. Spend Talent Points With a Plan

    Points come from clearing acts and rows open at 5 points per row. A focused tree beats spreading points thin.

  4. Check the Map Lanes

    Press 1, 2 or 3 to pick a reachable node, and read the node icons before you commit.

  5. Save Potions for Elites

    Belt potions are thrown by dragging the arrow onto an enemy. Keep them for elites and bosses.

Questions

Spires of Azeroth FAQ

What is Spires of Azeroth?

Spires of Azeroth is a free roguelike deckbuilder inspired by World of Warcraft Classic. You choose one of nine classes, draft cards from that class's spellbook, climb a spire through 40 zones, and fight bosses like Ragnaros, Onyxia and C'Thun. It runs in a browser with no download or login.

Is Spires of Azeroth free to play?

Yes. The game is completely free: no ads, no login, no microtransactions and no paid card packs. The source code is open source under the MIT License, and the project is an unofficial, non-commercial fan work, so there is nothing to buy.

Do I need to download Spires of Azeroth?

No. The version on this site runs in a modern browser at /play/. If you prefer an app, the GitHub releases page has Windows, macOS, Linux and Android builds. Browser and desktop saves are stored separately, so progress does not transfer.

Can I play Spires of Azeroth on my phone?

Yes. The game runs in modern mobile browsers and uses tap-and-drag targeting for cards and potions. A larger screen makes card text easier to read, but a phone is enough to finish fights. An Android build is also available from GitHub.

Is Spires of Azeroth related to World of Warcraft?

It is an unofficial fan project set in the world of Warcraft Classic, not a Blizzard product. World of Warcraft, Warcraft and Blizzard Entertainment are trademarks of Blizzard Entertainment, Inc., and all game art, models and sounds belong to Blizzard. It is not endorsed by Blizzard.

How does progression work between runs?

Every run pays into your account. Clearing an act gives +1 talent point, beating the final boss gives +5, and each class caps at 51 points. XP from floors, acts and victories levels that class, and levels 1, 2 and 3 unlock three extra cards. Progress saves in your browser.

Which class should a beginner play first?

Start with the class you know best from Classic, because each class's resource and rotation become card mechanics you will recognise. If you have no preference, Warrior is the most direct: Rage, stances and big weapon hits. Hunter is comfortable too, since a Guardian pet can soak single-target damage.

Where can I find the source code or report a bug?

The code lives on GitHub at github.com/Chrisl252/spiresofazeroth under the MIT License. You can read every card and zone data file, run the game locally with the included dev server, or open an issue to report a bug or leave balance feedback.